Tuesday, August 17, 2010

UnFamiliar - Part two

I can tell by your comment-silence on the last post that either you're all disinterested in this subject, or I've got you completely stumped. I suppose there's also the possibility that you're generating a gigantic response, and it's taking some time. I choose to believe one of the last two. :)

The idea of the familiar, as I said, is one that I don't necessarily dislike, but I find that it's a little constrictive. I don't think that it fits every magic wielding character. Of course, it can be ignored, there's nothing that says a wizard has to have a familiar, but having one offers some benefits, and it'd be a shame to not allow said wizard an alternative way of getting them.

My biggest problem is that the wizard and sorcerer don't really have all that much to do with nature or animals at all, except for the familiar. It just feels like an unnecessary blur of boundaries to me. It's like a blacksmith who makes horseshoes out of wood. Leave the animals to the druids, in my opinion.

Now, I know there are all kinds of other sources for alternative familiars. (I believe there are some in the Unearthed Arcana and probably in the Complete Arcane as well, although I haven't looked recently.) But I'm trying to come up with some ideas other than just a broader range of basic animals to choose from.

Coming up with alternatives to the wizard's familiar is a tricky business, because it would be very easy to over do it, throwing the whole campaign out of balance. Let's first take a look at the benefits of having a familiar.

This information can be found on page 52 of the 3.5 Player's Handbook,:

  • Must first be a normal, unmodified animal (Sort of the antithesis of my whole point here... Please disregard this one when considering an alternative!)
  • Becomes a magical creature upon summon into service
  • Gains power as the caster increases in level
  • Empathic link to master
  • Can be used to deliver touch attacks (at 3rd level)
  • Can be the target of "personal range" spell
  • Grants the caster special abilities (nothing incredible, a small bonus to a skill or attribute)... and it obviously doesn't actually have to make sense either, like a toad gives an extra three hit points... 
  • The master can eventually communicate with animals of it's kind
Another observation I've had is it almost doesn't matter what the familiar is, aside from the bonuses it grants. That is to say, if it's something that wouldn't normally be found in the area where the player character finds himself, it's simply not there.

For example, a wizard who has an Owl familiar isn't required to walk around with it perched on his shoulder 24/7. When the wizard wants to hit the bar, the Owl is almost always just somewhere else, usually perched in a nearby tree. A rat will typically be sitting in a pocket or a back pack, and so on. In situations where it would be inconvenient to have a familiar hanging around, they're always conveniently somewhere else, or stuffed somewhere out of sight. I've yet to see a familiar complain that it's master is ashamed of it, or that it's not getting enough attention from strangers.

These are the big things, there are a few others, but you get the basic idea. 

As the GM, you have the right to change any of this of course, but you need to be careful when doing so, or you can screw things up for yourself pretty well. Sit down with the player and go over the list of familiars that is found in the PHB, and model something after those. Find out what the player wants first, of course. If something on the list is fine with him, then so be it, but give them the opportunity to have something different. 

Get an idea of the things that the player is looking for. As what sort of creature would suit the character. Should it fly? Should it burrow? Should it swim? Is it furry? Is it cute and cuddly? Does it stink? Can it see? Can it hear? Does it have ears? Obviously you're going to have to make a judgement call on it. Here are the preliminary things to consider when making your ruling:

  • Can the creature be inconspicuous enough? i.e. can it be stuffed into a bag, or a pocket? Can it wait outside without drawing attention by hiding in shadows or up a tree? 
  • What benefits would it grant to the caster?
  • What powers would it gain as the caster gained levels?
  • What languages would it speak once the caster is high enough in level to communicate with it?
  • What does it eat, and is the food source available?
You can (I'm sure) come up with other questions to satisfy, but based on my experience these are the big ones. Please be kind when pointing out the multitude of prerequisites that I forgot, as I'm sure there are many, since these are just off the cuff. 

Please share any and all thoughts, and tune in again soon for some actual examples of familiar alternatives!

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