Though D&D means different things to different people, the fact remains that it's called a "roll playing game". Feel free to shun the designation, if all you're looking for is adventure and die rolling, but those of us who prefer to create a three dimensional character know what this blog post is about. Personally, when I sit at the table, I enjoy getting into the mind of the character I'm playing. I like to make this character's personality as real as possible. I find it much more of a challenge than simple skill checks and attack rolls. I like to explore the classes to their utmost potential, and I encourage my players to do the same.
Each class has a certain set of skills and guidelines that differentiate them from each other, but players can fall into the trap of doing certain things because that's what they believe someone of their class would do. That is to say, because they rolled a Rogue, they think they are supposed to head out at night when everyone is asleep and steal things, or that because they rolled a ranger, they are at home in the woods. While these things are commonly accepted conceptions, there's nothing that says they have to be the case.
One of the most developed characters I play is a Halfling Rogue named Laren. He had a semi-stereotypical background... I admit, he started with a dead parent... His mother died when he was very young, and his father made some tough decisions. He didn't have much to work with, so he turned to a life of crime just to survive. Really, he was a donkey for the local Rogues guild, and was set up as a patsy... Anyway, Laren learned the tricks of the trade, but he wasn't looking for a quick fortune or anything, he was just trying to survive.
One thing lead to another, and where he is currently, he's got no interest in stealing anything at all. Still though, he's able to use his Rogue abilities, even though he's not "thieving". He's also not overly comfortable in combat, and (somehow) grew up learning next to nothing about Psionics. One of his companions is a Psion girl, though Laren just thinks she's a "normal" young lady (with dead parents and a horrible background full of abuse, of course). This young lady likes to throw an occasional Mind-Thrust, which tends to cause heads of things to explode. Laren knows nothing of this ability, and is afraid it's just happening randomly whenever he's around. He thinks that it's a curse cast on him by enemies of his youth. Last time it happened, Laren hit the dirt, provoking an attack of opportunity. I also gave up my next round's attack, scrambling for cover, just for the RP.
I enjoy this character because not only does it give me the chance to play a total goofball, but it also allows me to try to figure out how to do the job at hand with a different set of tools. Laren, aside from having ghosts from his past haunting him, has several tasks at hand, for which he's not exactly well suited, and I enjoy the challenge.
I've been thinking lately of a few other types of characters that I might play in the (probably not as near as I'd like) future. The base class is a fighter. Naturally, it wouldn't make much sense to roll a fighter if you didn't want to swing a weapon from time to time. It'd also be difficult to explain where your skills and feats came from. However, not every fighter has to wield a sword or axe.
A fighter who only does non-lethal damage. In the case of a bounty hunter, it may be necessary for a fighter to subdue their targets and bring them in alive. Weapons like clubs or maces would be handy in this line of work. Also the use of a net or a bolas.
Or
A fighter who only defends. Which is to say, instead of actually attacking the target, this fighter's job is simply to occupy the attacker, blocking, dodging, deflecting, while someone else in the party sneaks in for the kill. (Perhaps I've been tanking in World of Warcraft a little too much!) A high armor class, and a shield specialization would useful. Take any feats that allow you to boost your armor-class and hit points.
The fighter class could also lend itself well to a brawler or wrestler. Unarmed fighting and grappling would be this character's primary features.
Anyway, those are just some thoughts I'm toying with. If any of you have played a character like those listed above, please let me know your thoughts and experiences. Also if you have other ideas like this, please share!
Many years ago (in 2nd ed) I created an NPC named Krax the Basher. He was just a local bar patron that liked to challenge people to "fisticuffs" as he put it...just a good natured fist to fist (in 2nd ed they had character "kits"...The Brawler was a kit I had created og which Krax was the first). For some reason I gave him a french accent *shrug*.
ReplyDeleteAnyway, the players I had at the time absolutely loved this character soley based on his personality. I laugh because they liked him despite the fact that when they accepted his challenge he beat the tar out them! I must admit, he was one of the most enjoyable NPC's I created. After a while he acted as a sort in-bar bodyguard for them.
It makes want to recreate him...